
RYAN S. LE
Work Experience
Co-Founder @ Ryan Meetup
Co-leading a creative grassroots initiative that connects thousands of individuals named Ryan across the US, building a vibrant community through shared identity, digital engagement, and city-based meetups. Spearheaded events, social campaigns, and branding that turned a quirky idea into a nationally recognized movement.
Things We've Accomplished
Grew Ryan Meetup into a viral community movement, using strategic storytelling, humor, and digital presence to attract thousands of followers, earning media coverage in 10+ major outlets including the New York Times, LA Times, ABC News, and CBS News.
Designed and developed RyanMeetup.com, the central platform for events, press, and community updates — prioritizing responsive UI, clear navigation, and scalable architecture.
Enhanced performance and search engine visibility through strategic SEO improvements, including structured metadata and targeted keyword strategy — resulting in a noticeable uptick in organic traffic.
Orchestrated national in-person events by managing end-to-end logistics, programming, and branding to cultivate a strong sense of connection and drive repeat attendance.
Led planning efforts to ensure every meetup felt uniquely personal, building a loyal and returning community of Ryans across major U.S. cities.
Learn more about the Ryan MeetupReact.js
Next.js
TypeScript
Tailwind CSS
Contentful
React-Query
Vercel
UI Engineer II @ CrowdStrike
UI Engineer on the Ecommerce Team within CrowdStrike, working on all things front-end.
Primary Responsibilities
Upskilled on Ember.js to build a customer-facing portal for managing CrowdStrike subscriptions, payment methods, and account settings.
Led front-end modernization of CrowdStrike’s e-commerce platform, designing and developing the new CrowdStrike Store to enhance user experience and scalability.
Implemented a new headless checkout experience within our e-commerce store using React.js, Next.js, and Tailwind CSS.
Support the ongoing development of the company’s flagship product, the Falcon Console, by contributing front-end components, bug fixes, and data analytics.
Created and managed multiple feature flags for controlled rollout of new functionality across project implementations.
Ember.js
React.js
Next.js
TypeScript
Tailwind CSS
Contentful
Web Engineer @ American Express
I worked within the LoungeBuddy organization as a Front-End Developer to rebuild a variety of LoungeBuddy tools from the ground up again.
Primary Responsibilities
Redesigned LoungeBuddy.com’s homepage using modern technologies like Next.js and Tailwind CSS, improving performance, maintainability, and developer experience.
Built a full-stack Promo Code Tool leveraging React.js, TypeScript, Node.js, and Express, enabling seamless promo code creation, scheduling, and metric tracking.
Streamlined customer support workflows by introducing a system to manage promo codes and monitor usage, reducing manual overhead.
Developed reusable UI components aligned with the LoungeBuddy Design System, accelerating development across all web properties and ensuring design consistency.
React.js
Next.js
TypeScript
JavaScript
Tailwind CSS
Chakra UI
React-Query
Recoil.js
Heroku
Amazon Web Services
Software Engineer & Product Manager @ Hoffman Strategy Group
Inherited the pre-existing Hoffman Analytics senior design project from a team of students at the University of Nebraska-Lincoln and worked to lead the redevelopment of an online commercial real estate feasibility analytics and client report generation system.
System Capabilities
Quickly organize data by project to upload and download files with ease.
Directly integrate with a variety of Amazon Web Services to store files, authenticate users, and create and store project information.
Search, filter, and compare projects to painlessly track down similar markets.
Easily upload and download files to a variety of projects with bulk capabilities.
React.js
JavaScript
Material-UI
CSS
GraphQL
Amazon Web Services
Python
Quality Assurance Game Tester @ Re-Logic Games
First and foremost - no, the dates are not a typo. Yes, I was in this role when I was about 12 years old. During that time, I evaluated beta versions of the hit indie game Terraria for bugs and gameplay issues prior to shipping out major community updates.
Fun Facts
As of February 2022, Terraria has sold 44 million copies worldwide.
At the time of my recruitment, I was only 12 years old, making me the youngest quality assurance tester on the team by a mile.
Terraria was never projected to become as large as it did.
My experience with Re-Logic games was what fueled my initial interest in software development.